EMPTY CITIES
Win by holding 9 cities, or starting a turn with all 12 units
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Roll for reinforcements first: use the glowing panel
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EMPTY CITIES
There is usually a good move. There is rarely a safe one.
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© 2026 Cez Krol. Empty Cities™. All rights reserved.
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build v3.34.0 (2026-09-01 23:54)